About the Academy

Welcome, initiate. Arcadia Academy is a place older than kingdoms, deeper than myth, and brighter than any single star — and its reading challenge is your invitation to walk its halls.

How the challenge works

1 · Enroll

Create your scholar account and choose the wing that calls to you. Your wing is your home — but nothing stops you from wandering the whole Academy.

2 · Read to the professors

The Academy's main challenge holds 61 professors — from Bloodworth's vampires to Crag's ogres. Read a book where the professor's creature is a point-of-view or major character. A passing mention doesn't count.

3 · Log & climb

Record each finished book in your grimoire. One book fills one square. Every logged prompt earns its place on the leaderboard.

A worn leatherbound grimoire
The three laws of the Academy
  1. The creature must be a POV or major character.
  2. One book fills one square — no double-dipping.
  3. Complete squares in any order you like.

The Ten Wings

Every scholar belongs somewhere — though the Academy encourages wandering. Each wing gathers kindred creatures under one philosophy and one common room.


Professors & prompt cards

Sixty-one professors tend the Academy's disciplines, each with a required reading prompt and bonus credits for deeper study. Their challenge cards live in the archives — collect them all.